![]() ![]() This license is commonly used for video games and it allows users to download and play the game for free. There are many different open source licenses but they all must comply with the Open Source Definition - in brief: the software can be freely used, modified and shared. Programs released under this license can be used at no cost for both personal and commercial purposes. Open Source software is software with source code that anyone can inspect, modify or enhance. ![]() Freeware products can be used free of charge for both personal and professional (commercial use). Crash opening Advanced output with v6 AdvancedOutput.xmlįreeware programs can be downloaded used free of charge and without any time limitations. Text parameters are missing from the REST-API AV clips can reset their in/out point going from 7.8 to 7.9 Mouse sets color on both mousedown and mouse release on color picker, should only do it on down Render from mp4 can have crackling at the peaks ![]() Transform positions from v6 clip can translate to wrong position in v7 External Key/Fill with Blackmagic cards does not work as expected Show invalid connection on load as red cord Slice info shape doesn't match with Slice with weird resolutions Video player should not reset play position when clicking play Crash double clicking monitor source text in monitor panel Make Within node work with instanced texture Dashboard and Choice In can't show umlauts and other strange characters ![]() Add overloads for float2, float3, float4 to Wrap node Converting Multi-Channel strings into a single channel with Merge Node ALT + SHIFT Click to select entire "branch" in wire patch But now you can enable some dummy test slices on the Slices input node in Wire so you can actually see what you're doing before loading your patch in Arena. There was no way to see what your slices were doing until you loaded the patch in Arena. Creating a patch with slice inputs in Wire was like programming blindfolded. With the new blend modes dropdown menu you can favourite the blends you use the most and fold down the rest so they are out of the way. You got this huge list of blend modes and transitions but often use only a handful. Quickly selecting a different blend mode for a layer was always a bit of a pain in the a$$. ![]()
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